![]() ![]() Maybe an XCOM-like that takes place before the events of System Shock 1, where you're the resistance on Citadel Station, fighting SHODAN’s cyborgs and machines.”ĭefying expectations to create an entirely new game in the System Shock universe is certainly an enticing prospect. “But we've talked about exploring the System Shock universe in different genres. “There's been a lot of discussions about what it is we want to do next, whether that be a full-on remake of or if we want the Enhanced Edition to breathe on its own for a bit,” Kick explains. So, you’d think that naturally, a System Shock 2 remake should be on the cards… right? Well, not necessarily. It’s been received warmly by fans both old and new. Nightdive has to be elated with System Shock’s strong critical reception. And yes, the choice to impose a strict 10-hour time limit returns here, too, alongside a permadeath option. Love a good combat and resource management challenge, but not so keen on puzzles? These can be adjusted individually. The remake maintains the four distinct difficulty sliders, too. All things you couldn’t get in the 1994 original without modding the game. But there’s also options for different HUD styles, multiple DLSS settings, keybinds and full gamepad support. Yes, there’s modernities like 4K support, resolution scaling and an FoV slider. One look at the remake’s options menu is enough to confirm this sensibility. But Nightdive is aware that in reviving the classic, the bar for entry must be lowered. The System Shock remake very much maintains its immersive sim roots: sprawling maps with items, lore and secrets carefully placed throughout. Kick’s words here tie back to what makes Nightdive something of an anomaly that commitment to going the extra mile in both making classic games accessible for modern audiences, and also ensuring the overall mood, tone and feel of any given project is left intact. And that was one of the main reasons that we took that first hiatus a number of years ago is because I feel like we had strayed too far from what made System Shock what it was, and more importantly, how it influenced other games.” “When you're dealing with a franchise that has this kind of significance,” Kick says, “you're very careful about what you do. The remake was delayed multiple times, with development often halting so the studio could take stock and revisit the drawing board. You might be aware that bringing System Shock to market wasn’t easy. She was that important.” Kick went on to explain that Brosius accepted the role “without hesitation,” additionally bringing the original’s sound designer Eric Brosius on board to recreate SHODAN’s iconic glitchy computerized speech pattern. “From the very, very beginning,” says Kick, “we had decided that if we couldn't get Terri Brosius to reprise her role of SHODAN that we weren't even going to bother with this. Once more, we have an area that Nightdive went the extra mile to get right. That uncaring, sinister mood is brought to the forefront by System Shock’s rogue AI antagonist, SHODAN. It’s not wholly unlike Doom 3’s approach to atmosphere, albeit trading cheap jumpscares for a mutant-ridden space station that’s already fallen into chaos and disarray. Its low-res textures blend surprisingly well with Citadel Station’s moody neon lighting a sharp cyberpunk injection helps its cold, dark corridors feel dangerously alive. And I think we've achieved that.”Ģ023’s System Shock certainly has a standout aesthetic. That you are playing something that's important, that's different, and that has historical significance. “We wanted you to be aware that you are playing a classic game. ![]() “Our decisions about the art style were very deliberate,” Kuperman explains. But Nightdive was adamant on retaining that classic look and feel. Side by side, the remake is a night-and-day upgrade over the Looking Glass-developed original. While indeed using the 1994 original as a template, it’s the studio’s first attempt at a from-the-ground-up remake with completely new textures, lighting and mechanics. All this experience leads us to Nightdive’s biggest project to date: the System Shock remake. ![]()
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